![]() The RAM viewer that crashes the final game at race start (Pro Action Replay code 7E1F0608) does not crash in builds that have the Debug Menu implemented like the May build (kart_*) and can accessed without Action Replay codes too. These can also be activated without Cheat codes by starting a race from the debug menu and pressing a certain button combination. The debug commands found in the final game also work in the precompiled prototype builds. (A small hex edit is required to make the debug menu accessible see the Debugging Menus subpage for more info.) This build was possibly used for capturing footage for medias such as magazines, promos, and the game's manual. ![]() Additionally, the win sequence after finishing a race can be skipped by pressing Start, pressing Select in a race will freeze the game, and there is one extra change in debug mode that allows to display entire track previews. Kart-d.bin is identical to the final Japanese build, but with the debug menu and commands implemented. Info about these builds can be found on the Development page. ![]() As such, individual assets had to be inserted from the source files (with additional fixes if necessary) to make them work. Many Debug Menus from various builds with a lot of features, including a track editor!įour prototypes that predate the mkart build, but only contain code data and lack any assets (tracks, graphics, music, etc.).
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